INTERACTIVE ECOSYSTEM
Watch adaptation emerge.
Each creature searches for food, spends energy, and passes its traits to its offspring. Change the environment and see which traits persist.
01 / THE EXPERIMENTThere is no winning creature.
Survival depends on the resources available and the cost of each trait.
LIVE WORLD
The habitat
PAUSED
POPULATION0living creatures
GENERATION0highest generation alive
AVG. SPEED0movement trait
AVG. SIGHT0food detection range
BIRTHS0since reset
FOOD0available resources
POPULATION DYNAMICS
Life & resources
Creatures Food
INHERITED TRAITS
Adaptation over time
Speed Sight
HOW THE MODEL WORKS
Simple rules. Visible consequences.
01 / FORAGE Creatures move toward food they can see. Moving and sensing spend energy.
02 / REPRODUCE Well-fed adults can produce offspring. A child inherits speed and sight; either trait may mutate.
03 / SELECT Creatures die when they run out of energy or reach old age. Food availability changes which traits help.
This is an educational model of selection, not a biological prediction. Population and resource limits keep the simulation responsive.