INTERACTIVE ECOSYSTEM

Watch adaptation emerge.

Each creature searches for food, spends energy, and passes its traits to its offspring. Change the environment and see which traits persist.

01 / THE EXPERIMENTThere is no winning creature.

Survival depends on the resources available and the cost of each trait.

The habitat

PAUSED
FOOD CREATURES BRIGHTER = FASTER
POPULATION0living creatures
GENERATION0highest generation alive
AVG. SPEED0movement trait
AVG. SIGHT0food detection range
BIRTHS0since reset
FOOD0available resources

Life & resources

Creatures Food

Adaptation over time

Speed Sight

Simple rules. Visible consequences.

01 / FORAGE Creatures move toward food they can see. Moving and sensing spend energy.

02 / REPRODUCE Well-fed adults can produce offspring. A child inherits speed and sight; either trait may mutate.

03 / SELECT Creatures die when they run out of energy or reach old age. Food availability changes which traits help.

This is an educational model of selection, not a biological prediction. Population and resource limits keep the simulation responsive.